using UnityEngine;

public class SettlementMissionFail : SettlementWindow
{
	[SerializeField]
	private NumericalEffect m_Score;

	[SerializeField]
	private NumericalEffect m_FriendHighScore;

	public void SetData(MissionPlayer.PlayerData playerData)
	{
		m_Score.value = playerData.Score;
	}

	public override void OnBack()
	{
		BaseUIController.Instance.Back2MainScene();
	}

	public override void OnTryAgain()
	{
		BaseUIController.Instance.RestartScene();
	}

	public override void OnNext()
	{
	}
}
